CYOA - WEEK THREE
WAKE THE GREAT SPIRIT
Without warning, sometime in the middle of the day of your Tuesday, you'll find yourself beckoned to the gateway. The cave that sits at the edge of the city beckons you, drawing you closer and closer until you find yourself entering it. The darkness envelops you and you know nothing but that you must walk one step in front of the other, one step in front of the other, one step -
Until you blink and there is suddenly stone beneath your feet, ruins in front of your eyes.

Thankfully, you aren't alone. There are five others with you as light filters from above, as though you're on the very floor of the ocean. Schools of fish might swim overhead, implying that you may be underwater but you don't feel the heaviness of the pressure at all.
A small cacophony of noises will arise as six floating orbs rest in the distance, flickering with light. There seems to be chatter there, but it'll take some adventuring closer in order to determine exactly what they might be.
Though the longer you wait, you may feel a rumble beneath your feet, like an earthquake.
And then the curious whirring of... mechanical gears?
... In truth, you might not want to linger here that long.

In this CYOA, characters have been set on a path in order to fight the corruption that lingers within the ruins of the lost continent of Mu. They'll be guided along as they get through the plants that have been corrupted along with a few former inhabitants of the gateway that is within. They'll be separated before congregating to face one final challenge together, and then hopefully be unceremoniously dumped back in the mingle after disappearing. They should ICly be gone for approximately six hours beginning on the afternoon of Tuesday.
ARRIVAL
Still, there seems to be no way but forward. Gather yourselves, it seems like your journey to face the darkness is about to begin.]
SPIRIT GUARDIANS
A bandit. A jaguar. A koropokkur. A warlord. A fairy.
A samurai, who is apparently the only one who is capable of speech at the moment as they all turn to you - ]
Are you the warriors that have been sent to aid us? Come - we're running out of time. We must head toward the Great Spirit's chambers in order to wake Yoh-dono. One of us will accompany each of you in order to bring you further inside.
[Each character will be required to pick one spirit each!]
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staring at the beef ]
... hello...
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...It's kind of cute.
[Even if she has no idea what's going on.]
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Give him the bandit.]
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something small and winged might be good for scouting a strange place, right? so shirasu gives the fairy an appraising look before offering a hand out, palm up.]
Shall we? If you're not opposed.
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GATES...
Two large gates, as tall as a tree, will suddenly be revealed from the shadows. They appear metal in structure and there will be difficulty in opening them by force. They will only open once two approach them, and there will be no chance to go back once chosen.
Which group will pick left? Which group will pick right?
The third option will be those who hesitate to pick a door, and find themselves still on the main path on the ruins.
Another rumble persists.]
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PLANT OF THE VALLEY
Where they'll find that to the left and right, there are two cliffsides.
And to the very front of them, and below - nothing.
Welcome to the Valley.
Think quick or you may very well be falling for a very, very long time.
Hisoka will find that his new sashimi knife is capable of cutting through virtually any material - but more than that, if he wishes to reach further than his hand can grasp, eight snake heads will reach out at his will. Ookurikara, if he chooses to put the samurai's spirit in the stone he was given, will summon a similar-looking weapon that'll allow him to slash past his reach.
.... no special thing that'll catch him though.
So here's hoping Hisoka has a heart.]
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kara immediately tries putting the spirit in the stone, and while it grants him a pretty outlandish sword, it. doesn't give him anything to reach safety.
guess he's going to die now. ]
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PLANT OF THE PLATEAU
Have a stroll - certainly nothing menacing is waiting ahead.
Not even as you hear the roar of cheers in the distance, and maybe.... a whistle?
I'm sure it's fine.
Emma, lugging around the snowboard, will find herself with a mastery of ice, nudged along by the spirit that dwells inside. She'll be able to create all types of ice and snow, even zooming forward on her snowboard that she suddenly knows how to ride perfectly, isn't that convenient. Meanwhile Shirasu will be guided by the pendulum that draws him forward, the diamond pointing in the direction that they need to go - and he'll be able to manipulate the wire that the pendulum rests on as far as he'd like, making it as strong as steel and suspended in the air.
Anyway, better get going!]
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shirasu does not trust it at all. he frowns thoughtfully as he looks out across the expanse, that pendulum in hand; if it's providing a direction, well. little point in not following it, right?]
... this way. Be sure to keep an eye out, just in case.
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wow this icon actually became functional
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...
THE LOST CONTINENT OF MU
An Iron Maiden drops out of the sky.
It's heavy, so maybe dodge? Or - catch it?
There's also an odd sound of tire wheels squealing.
Naminé and Shess will both find themselves with increased strength with the assistance of their spirits. Shess will also have enough speed that'll allow him to move at over 100 miles per hour as long as he runs like a jaguar, and Naminé, with concentration, will be able to manipulate lightning and call it forward at her will.]
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let's not catch it?? in fact, shess will be making sure to grab naminé and get her out of the way too.]
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1/3
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THE GREAT SPIRIT
Hisoka and Ookurikara’s robot flies through just as the Ferrari carries Shess and Naminé, along with an Iron Maiden. Emma and Shirasu also join them, holding onto their very important spoils of a prized
footballbaseball.The first thing they notice—
The spiritual pressure is different through the gateway.
Even if you’re not someone who is closely attuned to that type of energy, you can probably feel overwhelmed just stepping through the threshold. A platform lies up ahead, with a great tower of light swirling behind it. The light is not fixed, shifting and changing with every second. If one chooses to look into it, they might be able to catch glimpses of faces, of forms – humans, demons, spirits, elementals, animals. It seems to be a great form that is made out of countless other souls.
However as you approach the steps, you’ll simply find the sleeping form of one boy at the very top of the platform. The orange headphones might look a little bit familiar from gateway.
It looks as though he’s in a deep, deep slumber.
How are you going to wake him?]
and this.
If you want to investigate.]
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cw: blood/torture instrument in the image
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anyway, once he sees the others, he smiles lightly and waves a hand. yo.]
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normally she would be more shy about this, but hisoka is here so naminé is just going to hurry along to where yoh is seated. although she... pauses while she's there, looking back towards the others.
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and then slowly lean forward to give him a peck on the lips. ]
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AND WRAP!
However, they’ll be forced to relinquishing their spirit pals as Yoh stretches awake, looking back at the cluster of light and spirits before glancing to everyone else.]
[Though in that moment, a few more items will appear in front of them.
A long necklace of itako beads that will be able to summon one dead person’s ghost and have inhabit someone else’s body. However it’ll take a large toll on that person’s body and knock them unconscious for a day, and the summoned spirit can only communicate via charades.
One talisman where a command can be written in blood and applied to someone’s forehead in order to have them complete that one command.
One protective talisman that can allow a person to keep from being touched by corruption.
Though it won’t be apparent immediately, their other souvenirs will change form at the end of the week.
The Ferrari will turn into a smaller toy car at the end of the week and if used, it’ll be able to summon the archangel Michael to do your bidding for five minutes.
The robot will disappear at the end of the week, but the gem will remain. It is capable of stealing a person’s soul for one day, essentially putting them in a fake state of death.
The football will… remain a football, and will allow the holder to multiple into one small team of themselves for a wholeass minute.
(You’re free to ask the NPCs about the items, but that’s what they do, for the record.)
Though at the conclusion of their time in the gateway, they’ll hear the blaring horn of a train. A soul train that will apparently be their ride to return back through the gateway and make it back to the village. When they climb on, they’ll see more images of their loved ones – both living and deceased – who are gone as soon as they seem them in the corner of their eye.
CHOO CHOO!
(They get to take the Ferrari, Golem, and baseball with them.)]
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Ah, I wonder if you might know about something-- is this baseball some form of trophy? There appeared to be a small army that very much wanted this.
[but it doesn't look valuable or very useful except for BEANING PEOPLE IN THE FACE.]
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Can I keep this?
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[She's probably taking the itako beads, though.]
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