CYOA - WEEK THREE
WAKE THE GREAT SPIRIT
Without warning, sometime in the middle of the day of your Tuesday, you'll find yourself beckoned to the gateway. The cave that sits at the edge of the city beckons you, drawing you closer and closer until you find yourself entering it. The darkness envelops you and you know nothing but that you must walk one step in front of the other, one step in front of the other, one step -
Until you blink and there is suddenly stone beneath your feet, ruins in front of your eyes.

Thankfully, you aren't alone. There are five others with you as light filters from above, as though you're on the very floor of the ocean. Schools of fish might swim overhead, implying that you may be underwater but you don't feel the heaviness of the pressure at all.
A small cacophony of noises will arise as six floating orbs rest in the distance, flickering with light. There seems to be chatter there, but it'll take some adventuring closer in order to determine exactly what they might be.
Though the longer you wait, you may feel a rumble beneath your feet, like an earthquake.
And then the curious whirring of... mechanical gears?
... In truth, you might not want to linger here that long.

In this CYOA, characters have been set on a path in order to fight the corruption that lingers within the ruins of the lost continent of Mu. They'll be guided along as they get through the plants that have been corrupted along with a few former inhabitants of the gateway that is within. They'll be separated before congregating to face one final challenge together, and then hopefully be unceremoniously dumped back in the mingle after disappearing. They should ICly be gone for approximately six hours beginning on the afternoon of Tuesday.
SPIRIT GUARDIANS
A bandit. A jaguar. A koropokkur. A warlord. A fairy.
A samurai, who is apparently the only one who is capable of speech at the moment as they all turn to you - ]
Are you the warriors that have been sent to aid us? Come - we're running out of time. We must head toward the Great Spirit's chambers in order to wake Yoh-dono. One of us will accompany each of you in order to bring you further inside.
[Each character will be required to pick one spirit each!]
no subject
staring at the beef ]
... hello...
no subject
it'd be incredibly heavy for anyone else.
however it's not hard for her to wield at all.]
no subject
...It's kind of cute.
[Even if she has no idea what's going on.]
no subject
a snowboard.
eli being canonblind probably makes this funnier]
no subject
no subject
I believe we can come to an understanding.
[and he'll adjust his appearance into being that of a smaller ball as a red stone manifests in ookurikara's hand.]
I'll remain in this form for the time being if you have questions - but if trouble arises, place my spirit in the stone.
[and then we'll see what happens, it'll be great]
no subject
no subject
shess is now wearing an upgraded cat hat on top of his cat hat
watch the claws!]
no subject
Give him the bandit.]
no subject
one bigass sashimi knife]
no subject
something small and winged might be good for scouting a strange place, right? so shirasu gives the fairy an appraising look before offering a hand out, palm up.]
Shall we? If you're not opposed.
no subject
a pendulum on a wire.
yayyyy he's equipped]