CYOA - WEEK THREE
WAKE THE GREAT SPIRIT
Without warning, sometime in the middle of the day of your Tuesday, you'll find yourself beckoned to the gateway. The cave that sits at the edge of the city beckons you, drawing you closer and closer until you find yourself entering it. The darkness envelops you and you know nothing but that you must walk one step in front of the other, one step in front of the other, one step -
Until you blink and there is suddenly stone beneath your feet, ruins in front of your eyes.

Thankfully, you aren't alone. There are five others with you as light filters from above, as though you're on the very floor of the ocean. Schools of fish might swim overhead, implying that you may be underwater but you don't feel the heaviness of the pressure at all.
A small cacophony of noises will arise as six floating orbs rest in the distance, flickering with light. There seems to be chatter there, but it'll take some adventuring closer in order to determine exactly what they might be.
Though the longer you wait, you may feel a rumble beneath your feet, like an earthquake.
And then the curious whirring of... mechanical gears?
... In truth, you might not want to linger here that long.

In this CYOA, characters have been set on a path in order to fight the corruption that lingers within the ruins of the lost continent of Mu. They'll be guided along as they get through the plants that have been corrupted along with a few former inhabitants of the gateway that is within. They'll be separated before congregating to face one final challenge together, and then hopefully be unceremoniously dumped back in the mingle after disappearing. They should ICly be gone for approximately six hours beginning on the afternoon of Tuesday.
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[ naminé has no idea how emma is doing because honestly it's probably a feedback loop of confused yelling between their emotions. ]
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[ . . . ]
Oh, forgive me. My name is Iron Maiden Jeanne. Thank you for coming to my assistance.
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Yes, we don't really have the luxury of taking a day to go through this.
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[ ignoring everything they just had to sit through. ]
This important person... do you have any idea at all how he could possibly be awaken?
[ or are they going to have to throw things at the wall and hope something works ]
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Though... Hmm... There are a few stories about a kiss being able to wake someone up, isn't there?
[that's a no
unless they want to try it]
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In other words, you don't know.
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[ she
she's from a disney franchise i don't know what you expect her to say ]
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[they're
so sincere about this?
Anyway, Michael will stop in front of another gate! It's a nice, easy stop, and Naminé and Shess are free to exit.
They also don't have to take the Iron Maiden with them, that's their choice?]
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[shess is not going to?
also,]
Would you rather stay in the car or come with us?
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[ granted jeanne would immediately solve their clown problem because she would murder hisoka ]
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[she doesn't know who hisoka is but please understand she would 100% brutally murder a clown via torture instruments without blinking
Anyway, the ferrari is going to roll in through the gates then if they're not going to get out!
Congrats!]
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