CYOA - WEEK THREE
WAKE THE GREAT SPIRIT
Without warning, sometime in the middle of the day of your Tuesday, you'll find yourself beckoned to the gateway. The cave that sits at the edge of the city beckons you, drawing you closer and closer until you find yourself entering it. The darkness envelops you and you know nothing but that you must walk one step in front of the other, one step in front of the other, one step -
Until you blink and there is suddenly stone beneath your feet, ruins in front of your eyes.

Thankfully, you aren't alone. There are five others with you as light filters from above, as though you're on the very floor of the ocean. Schools of fish might swim overhead, implying that you may be underwater but you don't feel the heaviness of the pressure at all.
A small cacophony of noises will arise as six floating orbs rest in the distance, flickering with light. There seems to be chatter there, but it'll take some adventuring closer in order to determine exactly what they might be.
Though the longer you wait, you may feel a rumble beneath your feet, like an earthquake.
And then the curious whirring of... mechanical gears?
... In truth, you might not want to linger here that long.

In this CYOA, characters have been set on a path in order to fight the corruption that lingers within the ruins of the lost continent of Mu. They'll be guided along as they get through the plants that have been corrupted along with a few former inhabitants of the gateway that is within. They'll be separated before congregating to face one final challenge together, and then hopefully be unceremoniously dumped back in the mingle after disappearing. They should ICly be gone for approximately six hours beginning on the afternoon of Tuesday.
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though there's a little bit of a protest at shess comes closer - ]
Wait - is someone out there? Hold on, please. I beg your pardon but I wouldn't open this...!
[is he still gonna open it]
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Are you all right?
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[ she has no idea what an iron maiden is ]
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the mask of the iron maiden will open to reveal a a young girl's face. blood trickles down her head, but she doesn't seem bothered]
It's a bit complicated - but you're here to help, aren't you? There's a darkness that's come over this place that we can't overcome on our own and so...
[though her words are drowned out by the sudden rev of an engine and the sound of a car approaching as a '92 Ferrari Testarossa comes screeching to a halt, bright red and gleaming. the driver's seat is empty, but the backseat door pops open]
Michael?!
[that's the car's name, apparently]
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How can we help?
[and why is a named car here.]
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she has no idea what to respond to ]
Do you know this... car.
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[like lift the iron maiden into the backseat apparently
though given that there's the sound of another vehicle fast approaching, with the sound of a very loud engine, the girl in the iron maiden seems to get nervous]
Quickly, please...!
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[as shess pockets his tablet to try and pick up the iron maiden with the spirit's boosted strength.]
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[ trying is much easier than she thought it will be, and she lifts up the other side. time to throw this child in a box into the back of the talking car i guess??? ]
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Instead, once the Iron Maiden is loaded in, both doors close behind Naminé and Shess, keeping them inside as the doors lock - for safety!
Which is good, because they have to start vroom vrooming into the distance as a large mechanical angel appears from where there was once blackness, raining gunfire upon the place where the car once was.
Good thing they moved!]
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presumably the car is vroom vrooming on its own, so.]
What's going on?
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Is that thing affected by the darkness?
[ she's looking out the window at that thing?? ]
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Michael is running off of someone else's power but, I think it'd be able to move faster if someone were to drive it properly!
[
you know what that means.]
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why is this the only duo that has no one with more than one day's worth of driving experience.]
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Um... so basically you're saying that we have to lose Lucifer?
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If that's possible... At the very least, the layout of this place is rather easy for that if you move quickly enough.
[how fast are they going, shess.
At least if Naminé feels like lending a helping hand, there's also an arsenal of guns (and the hand grenade) in different compartments of the car.
As cars are wont to have.]
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have fun, namine.]
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lean halfway out of it and shoot at THE FALLEN ANGEL LUCIFER ]
What's a Shaman King?!
[ it's shouted over the sound of the engine and bullets ]
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[It's okay, the girl in the Iron Maiden will try to raise her voice so she can be heard too.
But that's some fun information.
Anyway Shess, you're doing great driving away from certain peril, sweetie. The terrain is rough and he'll find himself with some opportunity to turn. Does he go left into the less illuminated part of the ruins, to the right up a set of stairs (it should be fine), or straight forward where it looks like there's a giant jump - but the path does continue on the other side if they make it.]
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to the left it is! hopefully naminé is doing fine with her machine gun.]
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[ god this is stupid
unfortunately she kind of like. starts sliding out of the window at the turn?? but it's fine, she doesn't fall out and it gives her a good angle at shooting??? so thanks. ]
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It takes strength in order to determine the course of the world - and strength of heart is often reflected in one's ability to communicate with spirits.
[Anyway yeah, it's a tournament.
It's not like the Iron Maiden will be able to grow arms to keep her from sliding out, though? So uhh, good luck! Except as they enter the less illuminated area, there may the occasional glimpse of fragmented memories that flicker at the corner of their eyes. Memories that Shess and Naminé don't want to acknowledge.
But at least Lucifer is being slowed down by their combined efforts.]
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he glances back to make sure naminé won't actually fall out (because axel will kill him if that happens). too bad he can't ask if she wants him to slow down, because he can't talk without his tablet.
...
you know what shess is really tired of? memory bullshit! he already had one private breakdown here, thanks. on the bright side, it's not as if he's unused to things trying to psychologically screw with him, so he does his best to ignore the fragments and continue driving.]
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but thankfully she is busy trying to scramble back into the car so that she won't die horribly by falling out of it. once she's settled, she goes back to firing. ]
Are we going the right way?
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Regardless good for them figuring their stuff out, and they'll eventually be able to skid out of the poorly lit area.]
I believe so... Once Lucifer is felled, we should be able to return to the main route to the chambers.
There ought to be a hand grenade somewhere in the car... though I would only use it after we have the greater amount of distance between us.
[Fast and the Furious intensifies.]
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