LOCATIONS
LOCATIONS

The village itself is quiet. Surrounded by greenery and only a handful of buildings, one might think that this place lacks quite a bit. The mountains can be seen in the distance, and a peaceful river runs through the entire valley flowing past every location. Dirt paths lead in all directions, but luckily it's easy enough to find the wooden arrow signs that point you in the right direction.
VILLAGE


Main Meeting Hall - At the eastern edge of the village next to the largest sakura tree, there sits a longhouse with a wrap-around porch, glowing by the light of several lanterns. Should anyone venture inside, they'll find a number of long benches set up against the walls. At the head of the building are two chairs, a sun and a moon carved into the back of each. The area in the center is wide open, allowing plenty of space to move around and while decor is lacking, hanging from the walls are several scrolls of interest. There's also a large scroll above the two chairs in the back depicting some useful information. Finally, on a small table in between the two chairs, there sits a handful of pencils, scraps of paper, and a black metal voting box that cannot be removed.
Flower Garden & Koi Pond - Not far from the meeting hall there's a brightly colored flower garden. Flowers of all kinds can be found here growing on bushes and in patches around the area, always in bloom and ready to be admired. At the center of the garden is a koi pond, home to several fish and water lilies. There are even stone benches throughout the area to let visitors sit and admire the beauty around them.
Farmlands - In the western portion of the village away from the buildings, farmlands spread for several acres. A bright red barn sits at the edge of the property and holds all of the tools one could need including shovels, rakes, and even a tractor. Horses and cows can be found roaming the area, and a chicken coop can be found just to the left of the barn. Orchards of various fruit trees can also be found here along with rows of vegetables. You may have to do some digging to find what you really want though.
Hot Springs - To the south of the village just past the buildings is a long winding path, the dirt leveling out into smooth stone and leading you right to a natural hot spring. Clusters of stone separate the water into small pools and create natural ledges and alcoves. With waters that are crystal clear and always the perfect temperature, this is the perfect place to relax after a long day.
Amphitheater - It's hard to miss the amphitheater to the north of the village, a circular outdoor stage surrounded by several rows of seating. Though the stage is covered it's entirely visible no matter where you happen to sit. This stone stage is the perfect place to put on a show, practice a routine or even give a speech. And strangely, it seems as though this has been designed to perfectly accommodate at no more than forty people. If you need some props or set pieces for your performance, perhaps a word with your hosts would be in order.
Armory & Training Hall - This enclosed arena is home to swords, shields, and other weaponry, serving as a place for visitors to practice their combat skills. There are also tools to care for each weapon, along with a small space purposefully designed for those who wish to practice hand-to-hand instead. In addition, there is a small book meant for visitors to sign out weapons they wish to take with them. Until a weapon is signed out, it cannot be taken from the armory.
Shrine - Walking under the tall archways will lead straight to a shrine gently encased by trees and alongside the river running through the village. Lanterns hang from the walls to light your way along the path to the front. At the head of the shrine rests an offering box along with a basin of water to purify yourself before paying your respects. When you look up, however, you'll also find a bell hanging above your head to ring and announce your arrival. Whether looking to give thanks or to ask for guidance (or just wandering in on accident), there's a feeling of serenity in this place the moment you enter.
Boutique - One of the smaller buildings in this village, this place is much bigger on the inside than it seems. Rows and rows of clothing hang from racks inside ranging in all colors, textures and sizes. Tools for creating and altering clothing such as needles, spools of thread, scissors, paper and colored pencils can be found in a cabinet toward the rear of the shop, just to the left of the shoe rack. Clothing for all occasions can be found here should one be determined enough to look, and it seems that whatever you pick is a perfect fit every time.
Library - Two stories tall, this building stands out simply due to its height. Books are perfectly shelved inside from floor to ceiling, some in better condition than others. On the lower floor visitors will find tomes of the fictional kind, generic tales or even fictional books they're familiar with. On the upper floor, however, resides a collection of nonfiction books including encyclopedias, self-help books, atlases and history books. Visitors are free to take as many books as they'd like at a time.
Kitchen - While you're more than welcome to farm for your own food, for those of you with less-than-stellar cooking skills the kitchen provides all that you could possibly want. Stocked with fresh food and the proper equipment to cook it, the kitchen is open at all hours of the day. While modern amenities may not be as abundant as fresh ingredients, they might suddenly appear in the corner of your eye once you think of them. Beverages of all kind can also be found in the cabinets. Please drink responsibly.
Houses - Placed in clusters around the village are 16 identical slant-roofed houses. Each house is meant to accommodate two people. Please see the rooming page for more detailed information.
FIRE


Following the paths to the north of the main village, wanderers will find themselves stumbling upon a desert terrain. Stretching for a few miles, the dusty, rocky area is home to geysers, small volcanos, and heat-dwellers such as reptiles, bugs and coyotes. The volcanos are testy, streams of lava running over boulders intermittently and steam vents appear beneath your feet as you explore the area. Tucked away in this region, however, is the largest volcano with a wide arched doorway carved into the front. Entering the room, one will find layers and platforms of stone, streams of lava and firepits available for your disposal to train with your new abilities. Try not to make the volcano explode though.
WATER


Heading to the south, wanderers will feel the salty breeze before they come upon a sandy beach. With the ocean gently lapping at the shore, this little slice of paradise is home to large waves and little tide pools. The water's just a little on the chilly side but clear enough to swim in and see the fish, sea turtles, and sharks below. On occasion the tide comes in, great waves drowning everything in their path but it never quite touches the path to the village. Standing on the beach is a towering stone and sand castle, the wooden drawbridge down and inviting visitors in. Inside, one will find rivers and tide pools flowing past floating platforms. An arena perfect for training your craft, the temperature inside the castle will increase or decrease with the tide.
EARTH


To the west, wanderers will notice that the pathway grows darker as the rocks overhead begin to close in. Forming pathways and overhangs, the dirt in this terrain is only second to the vines and moss hanging from the cliffs around you. Forest animals can be found in this region ranging from chipmunks to bears, and while they tend to stick to themselves some of them aren't as friendly with newcomers. At the heart of this region a monstrous cave can be found. Lit by torches that never seem to go out, rocks of all shapes and sizes are found here with crystals sprouting from floor and ceiling. Perfect for you those looking for a challenge, the cave opens up to multiple tunnels and the structure itself cannot be moved no matter how hard you fight.
AIR


The incline to the east rises higher and higher as you venture toward the mountains, walking upward and disappearing into the trees. The branches are steady beneath you and provide footholds to hoist yourself up with each step. These trees make for decent stepping stones to enter into the clouds where the air is fresh and a sharp wind blows continually. Looking back, it's easy to see the whole village from this angle but the flurry of leaves and mist may distract you. The rumble of thunder can be heard from this high, and as the trees cluster together and you approach the mountains you'll come across a flat ravine between two peaks. A perfect funnel for gusts of air, this arena is often shrouded in clouds and provides its fighters with the element of surprise.

WEEK EIGHT;
Entering through the gateway you'll find yourself in the middle of a busy little neighborhood. Or, rather, what you would imagine to be a busy neighborhood. Though the neatly brick-laid streets are empty, a charming little tram seems to be in working order as it loops around the plaza and disappears to another part of the city. Nearby, delicious scents fill the air from a fancy bistro. Stop in for a quick bite to eat if you're hungry, or perhaps you'd like to do a bit of shopping. There are storefronts open for business featuring wares you may have never seen before including armor, staffs, shields, jewelry, and strangely-shaped colored blocks. Around the corner, a makeshift outdoor movie theater has been set up playing black and white animated features. They're all fairly short films though, and they're perfect for taking a small break.
As you pass by the mailbox on your way out, the streets begin to slope upward and lead you to another street, long and winding and exiting to another plaza filled with similar shops. The lower portion of this plaza will lead visitors to a sandlot arena, and a back alley shortcut. A hideaway can be found for those nosy enough to look, hidden behind a chainlink fence and filled with old furniture, ripped posters on the wall and boxes and knick-knacks stored and forgotten. Continuing the climb, however, brings visitors to a train station. Housed at the base of a distinctively tall clock tower, this station has one train running at all times for adventurers who wish to board.
The train ambles on, taking visitors away to another district of the town and dropping them off at a separate station. Less compact than the first district, the sprawling hills and square buildings make up the landscape of this place, a small waterfall engraved in a wall and a picture-esque location for watching the sunset. On occasion, a train can be seen leaving the area but rather than returning to town, it seemingly disappears into thin air. Hm.
An underground concourse zigzags its way underground, eventually making its way back to the marketplace where you previously started. Exiting the concourse, however, or even those who traverse to the furthest point away from the market, a hole in the wall opens up to the woods. The woods are quiet and vast, trees and flowers in bloom. Venturing through the forest, however, brings one to a clearing at the edge of the woods where an old mansion lies in wait. Broken stone pillars flank the courtyard past the iron gate, and entering the two-story brown building brings on an onslaught of dust. For the most part, this mansion is empty sans a few tools, some sculptures and old furniture, but upstairs two rooms can be found. The first is a library filled to the brim with books, a large staircase leading down into a basement filled with computers, equipment, and...a few storage pods? But the second room is almost blindingly white. White furniture, white flowers...and white walls. A long table sits in the center of the room, and child-like crayon drawings are tacked along the walls depicting worlds far off, creatures unseen, and maybe even a few people you might recognize.
Best not to linger too long though. They do say that this mansion is haunted, and anyone who stays past their welcome will begin to hear bumps and thuds from the walls urging visitors to leave.