CYOA - WEEK 1
SEEK A WAY OUT...
Without warning, sometime on the evening of the second day of the first week, a large, black mass emerges and swallows you whole. Dragging you through a dark tunnel, you'll soon find yourself in a strangely dark room.
Thankfully, you aren't alone. There are three others with you as the dim lights cast an eerie glow on your surroundings. It's hard to really see what, precisely, is around but as you come into consciousness a radio crackles from above. A distorted voice speaks suddenly, breaking the silence.
Consider this a privilege. You are going to participate in a game…it is a game where you may emerge victorious, but a game where you will put your life on the line.
The purpose of the game is simple. Leave this place alive and with purpose. It is hidden, but there is an exit to be found…seek a way out.
You have three hours. At the end of your time, should you not succeed--
The words cut out. The radio goes silent and the light in the room disappears entirely. An alarm begins to ring out, loud and blaring and echoing through the room.
Hopefully you got a good look at the interior before the lights went out.
The first step will be shining some light on the situation and disabling the alarm.
Best of luck to you.

In this CYOA, characters are tasked with venturing through locked rooms and solving puzzles to seek a way out of the facility they've been trapped in. They will each be faced with a variety of puzzles, clues, and traps that will help or hinder their progress. They will also be dealing with small manifestations of corruption that they will need to clear to proceed. In doing so, characters may earn items or hints toward the game's plot. Real time will pass, so all characters will be missing for a maximum of three hours…if they escape.
Proceed with caution.

no subject
Four should probably hold onto those wires. Is she the inventory now? Guess so. To her left, she'll see a glossy sort of layer that looks a lot like glass. With the lanterns lit somewhere down the hall, she'll be able to make out a plexiglass sort of wall, the back of a display case built into said-wall. The front is on the other side of the partition separating the little hall from the rest of the room, but from the back she can see a lot of animal skeletons.
They're all rabbits. It's hard to see much detail about them though in the dim lights.]
no subject
That sounds like a good plan. Try a puzzle first, break it if you can't solve it. [ :) ] They probably do something, but it's not like I know what.
no subject
But uh. Those rabbit skeletons. They're. Something. ]
Let me know if it doesn't work. There's something kind of... weird over there. I'm going to take a closer look.
[ And maybe bump into something while she's at it in this dim light. ]
— Oh. I don't know how much it matters, but the wall was warm?
no subject
As Four approaches the cabinet and the rabbit skeletons, she can see that the bones are a little smooth and clean...they're skeletal models, at least, instead of the real thing. The wall is still warm if either of them choose to touch it, but luckily there's nothing else in her way. She can look into the case and see multiple rabbits, and thanks to the dim light she'll find that there's something shiny tucked deep into the belly of one of the skeletons. The middle rabbit on the middle shelf.
That may be important, but perhaps that's not a puzzle to solve just yet.]
no subject
She pokes the cassette with her hand withdrawn into her sleeve? Then, assuming that doesn't result in anything painful, pokes it with her bare fingers. Then pockets it without saying anything. She's not trying to hide it or anything, but, like, they don't have a cassette player, soooooo we'll just save this for later and ignore?? that it's emitting black wisps??? That's fine. Everything ifs fine. ]
Um... Warm like "there's a fire on the other side" warm? [ And now that Akane is done with what she was doing, she thinks to be helpful, and turns her phone to see what Four is looking at. Aw, little rabbit skeletons. Neat. ]
no subject
[ The metatext says to wait on this, but Four taps on the plexiglass, testing to see if it's breakable at all. At this point, she just kind of wants to break something here. ]
It wasn't that warm. [ Probably. She could be wrong, but she doesn't care enough to double check yet. ] Should we loop around to get that shiny item or look around on this side more?
no subject
The walls aren't "absolutely on fire" warm, but they're a lot warmer than they should be.
Well. Now it just looks like the black wisp is coming from Akane herself so that'll go over well whenever they meet up with the other two.]
no subject
Think you can smash the glass?
[ you know, and let the haunted bunny skeletons loose? yeah??? ]
no subject
I—
[ She takes that second to look back at Akane, and there's enough light that she doesn't like what she sees. At all.
Not one bit.
Her heart races, and she does the first thing she can think of: she tackles Akane without another word.
The rabbits are abandoned.
This is totally fine. ]
no subject
What are you doing?!
no subject
Four grabs Akane's wrists and pins them to the ground. ]
You're emanating the same kind of darkness Mary was! Why?
[ Not that she expects a straight answer but you know!! ]
no subject
[ Akane struggles against her but she's kind of weak as shit, so it doesn't work. She wants to reach into her pocket and show four, but. ]
My front pocket!
no subject
My apologies, but what were you thinking? First, why didn't you mention it, but most of all, why would you put something corrupted in your pocket?
[ She's incredulous. ]
no subject
[ hhhhh. Akane stands up and starts brushing herself off. Then holds her hand out for that cassette back. It was her find! ]
I didn't mention it because it's not like we can use it yet.
no subject
Please put it away. By all means, look just like a little murderer.
[ She sighs and turns back to the rabbits and taps the case again. ]
We'll have to find out how to get rid of it.
no subject
She doesn't have a clever enough retort for Four, though. So she just huffs. ]
I want to know what's on it.