cyclists: (Default)
Subdivided Mods ([personal profile] cyclists) wrote2019-06-11 11:27 am

CYOA - WEEK 1



SEEK A WAY OUT...




Without warning, sometime on the evening of the second day of the first week, a large, black mass emerges and swallows you whole. Dragging you through a dark tunnel, you'll soon find yourself in a strangely dark room.

Thankfully, you aren't alone. There are three others with you as the dim lights cast an eerie glow on your surroundings. It's hard to really see what, precisely, is around but as you come into consciousness a radio crackles from above. A distorted voice speaks suddenly, breaking the silence.

Consider this a privilege. You are going to participate in a game…it is a game where you may emerge victorious, but a game where you will put your life on the line.

The purpose of the game is simple. Leave this place alive and with purpose. It is hidden, but there is an exit to be found…seek a way out.

You have three hours. At the end of your time, should you not succeed--


The words cut out. The radio goes silent and the light in the room disappears entirely. An alarm begins to ring out, loud and blaring and echoing through the room.

Hopefully you got a good look at the interior before the lights went out.

SEEK A WAY OUT.


The first step will be shining some light on the situation and disabling the alarm.

Best of luck to you.



In this CYOA, characters are tasked with venturing through locked rooms and solving puzzles to seek a way out of the facility they've been trapped in. They will each be faced with a variety of puzzles, clues, and traps that will help or hinder their progress. They will also be dealing with small manifestations of corruption that they will need to clear to proceed. In doing so, characters may earn items or hints toward the game's plot. Real time will pass, so all characters will be missing for a maximum of three hours…if they escape.

Proceed with caution.
specialdog: (pic#13190562)

[personal profile] specialdog 2019-06-12 05:57 am (UTC)(link)
[ She's Bitter, but pointedly not pocketing the cassette again. She's just holding it between her fingers and the back of her phone so that it's facing out. Look, now she's perpetually holding it up! Happy??

She doesn't have a clever enough retort for Four, though. So she just huffs. ]


I want to know what's on it.