CYOA - WEEK 1
SEEK A WAY OUT...
Without warning, sometime on the evening of the second day of the first week, a large, black mass emerges and swallows you whole. Dragging you through a dark tunnel, you'll soon find yourself in a strangely dark room.
Thankfully, you aren't alone. There are three others with you as the dim lights cast an eerie glow on your surroundings. It's hard to really see what, precisely, is around but as you come into consciousness a radio crackles from above. A distorted voice speaks suddenly, breaking the silence.
Consider this a privilege. You are going to participate in a game…it is a game where you may emerge victorious, but a game where you will put your life on the line.
The purpose of the game is simple. Leave this place alive and with purpose. It is hidden, but there is an exit to be found…seek a way out.
You have three hours. At the end of your time, should you not succeed--
The words cut out. The radio goes silent and the light in the room disappears entirely. An alarm begins to ring out, loud and blaring and echoing through the room.
Hopefully you got a good look at the interior before the lights went out.
The first step will be shining some light on the situation and disabling the alarm.
Best of luck to you.

In this CYOA, characters are tasked with venturing through locked rooms and solving puzzles to seek a way out of the facility they've been trapped in. They will each be faced with a variety of puzzles, clues, and traps that will help or hinder their progress. They will also be dealing with small manifestations of corruption that they will need to clear to proceed. In doing so, characters may earn items or hints toward the game's plot. Real time will pass, so all characters will be missing for a maximum of three hours…if they escape.
Proceed with caution.

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She recoils away from the sensation, but there's not much she can do beside blindly lash out at something that? Apparently? Can take a hit no prob??]
There were— marks under the breaker box. Like someone with nine fingers was forcibly dragged away from it.
[Her voice is wavering. It's difficult not to panic given the current circumstances. Maybe... Maybe they need to get to the breaker box again? She doesn't know. She's going to be super pissed if this is how she dies.]
F, A, H— [Sucking in a breath as the darkness touch her eyes, and then...] —T?
[Are those the missing letters from the morse code, or... This is bad, either way.]
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Okay, just -- gonna think about those letters instead of the fact the darkness is much too close for comfort at this point.]
-- The morse code had letters missing, right?
[So gotta fit F,A, H, and T into "It Rust Lo Ck" alsdfhaosf she has no idea what it means]
Uh-- North-san!
[Listen she deadass doesn't know, sorry guys, we all die today]
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[ Sorry that's vague. The closer these hands get the less helpful Akane is. She's trying to unscramble those letters in her head but it's really not easy to do because she's just more and more distressed by hands. ]
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[ Four's going to pry that lid open, not even going to try and be a brain cell right now.
guess they'll die ]
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With the temperature of the hallway still increasing, the darkness begins to fully mask the sight of North and Akane (so, basically, Nana and Four actually.) Nana has the map, and if North uses her eyes she can find a lone pen under one of the chairs.
Fill in the blanks, everyone. There are six letters out of eight, and your time is running out. Perhaps it's best to work with what you have so far.]
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There's a pen under one of the chairs. You have the piece of paper with the morse code.
[Again, she'll offer directions on how to get there. But they're extremely rushed, so Nana's gonna have to nyoom to keep up.]
Fit... Hit... Trust? Are the words we found even in the right order?
[Lo Ck could potentially become "clock" if they had the right letters and wiggle room, but...? She's panicking and has zero idea what to do with this shit.]
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The phone kept talking about Trust...
[So frankly she's gonna assume that's a word right there, which leaves F, A, H, V, and E
Nana has become omniscent and read everyone's minds to keep the flow going alsfjaslfkjalsf]Maybe another word is "HAVE"?
[That would leave "F" but FIT HAVE TRUST Lo Ck ain't making a lot of sense, sorry friends.]
We also are missing two letters besides the ones we found!
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Have trust, trust, trust, trust... [ She's talking fast, muttering to herself and being generally useless until she bursts out with a louder: ]
Faith...?!
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What goes with trust and faith...
V... E... ]
Love? Is that what we need?
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FAITH TRUST LOVE _ _ CK
The temperature of the hallway decreases, and the same disorienting sensation hits all four of the girls. They have seen the truth, and they've returned to where they once came, the corruption breaking apart in little flecks to free North and Akane and bring them through to the other side.
Everyone has their own eyesight back. There's still the door in the back that's bolted closed, along with what appears to be a large china cabinet containing those rabbit skeletons.
What next?]
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Slump to her feet with the pen rolling out from her fingers as she heaves a soft, shuddering shy.]
... I'm tall again...
[yeah that's what's important her. Everyone give her a second before she's back on track]
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Anyway— The first thing North is going to do upon regaining her eyesight, is slump against the nearest hecking wall.]
Oh, thank god. [Hi. Hello. She would like to never do that ever again. Glancing over at Akane now that they're free—] You okay?
[They shared a near death experience....... Is this bonding...........
Anything different about the rabbit skeletons/room at large now that that's over?]
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She awkwardly... Pulls herself up off the floor... No one talk about this, please... She glances to North, looking awkward, embarrassed, still a little distressed, and clearly trying to hide it. ]
I'm fine.
[ Not useful, but fine. ]
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Are we all okay?
[ She calls out as she walks out of the fish tank room. ]
If you need time to recuperate, I understand.
[ She says that, but she's heading for that rabbit cabinet. ]
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Tapping the case, the rabbits will scurry again. There's a glint of something silver on not one but two of the rabbits this time. The case has a few screws that can be undone, but if they try to unscrew it yet, they'll find it won't come open.
Perhaps that note Nana and North found earlier along the morse code would help?]
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-- Do you see that? I thought I saw something silver...
[And while she doesn't really piece together the idea that her note will be helpful, it's out and ready to be inspected should anyone ask. She'll have the watch in her other hand, too]
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I saw it, too. [Hm.] I suppose our challenge this time will be extracting whatever's inside.
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But on the up side she doesn't have any of the useful items or anything, so this is fine. ]
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Four does try to undo the screws with her screwdriver but frowns when that doesn't help open it. ]
There goes trying to simplify this. What are we supposed to figure out here? It was only one rabbit that had something shiny last time....
[ Thinking... thinking very hard... ]
It seems like every item we've collected can do something. I have... [ she holds up her bunch of wires ] and a key, but I don't think that will help with this. What do you have, Nana?
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[Given that there are four shelves, Nana shows the group one of the first pieces of paper she'd discovered in this place:
1 5
2 3
3 1
4 1
]
... Do you think this might correlate with the number of shelves?
[If it's a matter of separating the rabbits with silver on them, perhaps all they need to do is get them on the bottom shelves by tapping]
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[Not after nearly getting gently air fried to death by the darkness, anyway.]
We have four rows of numbers... [And 5+3+1+1 is 10...] Could this be the amount of rabbits we need to get on each shelf?
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That's it, that's the tag.
Just kidding. She does look over the paper Nana has, then back to the rabbits, so at least she's trying to think of a solution? Great. Are the rabbits numbered or anything?? ]
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[ She taps the glass with the screwdriver since she already has it out, trying to see if there's a pattern to the way the rabbits jump. ]
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